after Bill Handley's Speed Mathematics
Arithmetic you do in your head, on sight.
Each technique is shown as a diagram, broken into steps, then drilled on problems generated fresh every time. Type the answer, press Enter, keep the streak.
Multiplication11
Small numbers, reference 10
lvl 17 × 8 without tables
Every number from 5 to 9 sits just below 10. Write how far below in a circle, cross-subtract, then multiply the circles. This single move replaces the upper half of the times tables.
Learn it →Multiplying by 11
lvl 1Add the neighbour
Write the number with a zero in front and behind, then replace every digit by itself plus its right-hand neighbour. Carry when a pair exceeds nine.
Learn it →Multiplying by factors
lvl 1× 5, × 25, × 15
Awkward multipliers are friendly ones in disguise: × 5 is × 10 ÷ 2, × 25 is × 100 ÷ 4, × 15 is × 10 + half again.
Learn it →Just below 100
lvl 196 × 97 in one line
The same circles work with a reference of 100. Because the circles are small, the whole product falls out in two chunks: hundreds from the cross-subtraction, and the last two digits from the circles.
Learn it →Just above 100
lvl 1106 × 104
Above the reference number the circles are positive, so you cross-add instead of cross-subtract. Nothing else changes.
Learn it →One above, one below
lvl 298 × 134
When one number is above the reference and the other below, the circle product is negative — so the last move is a subtraction. This is the only place beginners slip.
Learn it →Reference multiples of ten
lvl 242 × 48 with reference 40
Any multiple of ten can be the reference number. Pick the nearest one to both numbers and the circles stay tiny — this covers all of the two-digit multiplications the 100-reference handles badly.
Learn it →Three digits near 1000
lvl 2994 × 1013
The circles method scales. With a reference of 1000 you multiply three-digit numbers faster than you can write them down.
Learn it →4-digit multiplication, reference 10 000
lvl 39 985 × 10 021
Four-digit numbers clustered around 10 000 are the showpiece of the method: two small circles, one cross-add, and a product of eight digits appears.
Learn it →General 4-digit multiplication
lvl 33 826 × 47 by splitting
When no reference number is close, split the smaller number into pieces you can multiply on sight, work left to right, and add as you go. You only ever hold one running total.
Learn it →No close reference number
lvl 223 × 79 with two references
Numbers like 23 and 79 sit nowhere near a shared reference. Give each one its own reference instead: leave one factor alone, round the other to the nearest ten, multiply, then correct by the small amount you moved.
Learn it →Squares2
Squaring numbers ending in 5
lvl 185² instantly
Take the tens digit, multiply it by the next number up, and stick 25 on the end. That is the whole method.
Learn it →Squaring with reference numbers
lvl 297² and 106²
A square is just a multiplication where both circles are equal, so the circle product is always a perfect square — the easiest possible last step.
Learn it →Addition & subtraction2
Left-to-right addition
lvl 1Add the way you read
Adding from the left keeps a single running total and gives you the leading digits first — which is what you usually care about. Add the thousands, then hundreds, then tens, then units.
Learn it →Subtraction by complements
lvl 28 000 − 3 467 with no borrowing
Round the number you are subtracting up to a friendly figure, subtract that, then give back the difference. No borrowing, ever.
Learn it →Division1
Fractions4
Adding fractions crosswise
lvl 12/3 + 1/4 in one move
You never need to hunt for a lowest common denominator. Multiply crosswise upwards for the top, multiply the bottoms for the bottom, then reduce once at the end.
Learn it →Subtracting fractions crosswise
lvl 15/6 − 1/4
Subtraction uses the identical crosswise pattern — the only change is a minus sign between the two cross-products. Keep the order: first fraction's numerator leads.
Learn it →Multiplying and cancelling
lvl 23/8 × 4/9
Multiplying fractions is the easy case: straight across. The mental trick is cancelling any top against any bottom first, so you only ever multiply small numbers.
Learn it →Dividing by a fraction
lvl 23/4 ÷ 2/5
Flip the second fraction and multiply. Dividing by 2/5 is multiplying by 5/2 — dividing by a number smaller than one makes the answer bigger, which is the sanity check to keep in mind.
Learn it →Percentages4
Percentages from 10% and 1%
lvl 135% of 240 in two steps
Every percentage is built from two blocks you can read off instantly: 10% is the number with the decimal point moved one place left, 1% two places. Count how many of each you need and add.
Learn it →Flip the percentage
lvl 28% of 350 = 350% of 8
x% of y always equals y% of x. When one side is awkward, swap them — 8% of 350 looks like work, 350% of 8 is 3.5 × 8 = 28 on sight.
Learn it →Discounts and mark-ups
lvl 2240 − 15% in one multiply
Never compute the part and then subtract if you can help it. A 15% discount leaves 85% — one multiplication by 0.85 finishes the job, and the same trick handles tax, tips and interest.
Learn it →Working the percentage out
lvl 212 is what % of 80?
Going backwards is one division, not a formula. Work out 1% of the whole, then see how many of those the part contains — that count is the percentage.
Learn it →