after Bill Handley's Speed Mathematics

Arithmetic you do in your head, on sight.

Each technique is shown as a diagram, broken into steps, then drilled on problems generated fresh every time. Type the answer, press Enter, keep the streak.

Multiplication11

Small numbers, reference 10

lvl 1

7 × 8 without tables

Every number from 5 to 9 sits just below 10. Write how far below in a circle, cross-subtract, then multiply the circles. This single move replaces the upper half of the times tables.

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Multiplying by 11

lvl 1

Add the neighbour

Write the number with a zero in front and behind, then replace every digit by itself plus its right-hand neighbour. Carry when a pair exceeds nine.

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Multiplying by factors

lvl 1

× 5, × 25, × 15

Awkward multipliers are friendly ones in disguise: × 5 is × 10 ÷ 2, × 25 is × 100 ÷ 4, × 15 is × 10 + half again.

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Just below 100

lvl 1

96 × 97 in one line

The same circles work with a reference of 100. Because the circles are small, the whole product falls out in two chunks: hundreds from the cross-subtraction, and the last two digits from the circles.

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Just above 100

lvl 1

106 × 104

Above the reference number the circles are positive, so you cross-add instead of cross-subtract. Nothing else changes.

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One above, one below

lvl 2

98 × 134

When one number is above the reference and the other below, the circle product is negative — so the last move is a subtraction. This is the only place beginners slip.

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Reference multiples of ten

lvl 2

42 × 48 with reference 40

Any multiple of ten can be the reference number. Pick the nearest one to both numbers and the circles stay tiny — this covers all of the two-digit multiplications the 100-reference handles badly.

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Three digits near 1000

lvl 2

994 × 1013

The circles method scales. With a reference of 1000 you multiply three-digit numbers faster than you can write them down.

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4-digit multiplication, reference 10 000

lvl 3

9 985 × 10 021

Four-digit numbers clustered around 10 000 are the showpiece of the method: two small circles, one cross-add, and a product of eight digits appears.

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General 4-digit multiplication

lvl 3

3 826 × 47 by splitting

When no reference number is close, split the smaller number into pieces you can multiply on sight, work left to right, and add as you go. You only ever hold one running total.

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No close reference number

lvl 2

23 × 79 with two references

Numbers like 23 and 79 sit nowhere near a shared reference. Give each one its own reference instead: leave one factor alone, round the other to the nearest ten, multiply, then correct by the small amount you moved.

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Squares2

Addition & subtraction2

Division1

Fractions4

Percentages4

Checking answers1